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- Category: Mods
The first thing you should probably do is download the translated version, unless your Czech is fluent. Only then will you be able to enjoy this curiosity, though I can't promise the plot will make much more sense this way.
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- Category: Mods
There are two types of Half-Life mods: those taking place in the same Black Mesa timeline as in the original game, and those that don't. The former are usually characterized by heavily reusing the vanilla assets over and over again, taking place in the same environments (old-dirty laboratories, gray-industrial maintenance areas, modern-clean laboratories, the barren outside and Xen) and showing their own take of the resonance cascade.
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A first-person shooter game based on a lengthy Belgian comic series, whose main storyline (about conspiracies, secret societies, assassins, mafiosi, spies and banana republics) was published on a total of 19 volumes from 1984 to 2007, and of which it loosely adapts the first five. It was widely publicized for its extensive use of cel-shading graphical techniques, and while this had been used in several games beforehand, it's true that the effort made here to convert the Unreal Engine 2 into a comic book experience was remarkable.
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It could be considered the third of Half-Life's expansions, and like the first two (Opposing Force and Blue Shift) it was also developed by Gearbox Software. This one took a different approach, as it is a multiplayer-oriented experience designed to be played cooperatively. Originally released as part of the PS2 port of HL, it can be played on PC as a mod.
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- Category: Software
It's been longer than I wanted without an update, as I've been a little busy, so let me show you why.
Last month the first stable version of the free and open source GIMP 3 image editor was released. As it happens, I wrote a plug-in for GIMP a while ago, called Image2GB, which allowed me to export an image to the format used by the Game Boy C SDK, GBDK (which is currently maintained by the community as GBDK-2020). This was 5 years ago and while I've updated it a few times, it was still a GIMP 2-only project. So a couple of weeks ago I mustered my courage to begin the task of porting it to the new version of the software.