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Those of you who have modded, or created content for Half-Life (the original 1998 installment) know how picky its GoldSrc engine can get when it comes to file formats. Certain limitations must be strictly enforced lest you want to get a long list of errors. This extends to the images that will be used as world or model textures.
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It's been longer than I wanted without an update, as I've been a little busy, so let me show you why.
Last month the first stable version of the free and open source GIMP 3 image editor was released. As it happens, I wrote a plug-in for GIMP a while ago, called Image2GB, which allowed me to export an image to the format used by the Game Boy C SDK, GBDK (which is currently maintained by the community as GBDK-2020). This was 5 years ago and while I've updated it a few times, it was still a GIMP 2-only project. So a couple of weeks ago I mustered my courage to begin the task of porting it to the new version of the software.
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I'm a big fan of plain text files. Years may pass, new powerful file formats and editors may be released, but they'll never replaced the good, old .txt in my heart. There's this feeling I can't really describe when I see the austere GUI, the monospaced font and the lines of neatly wrapped text on a white background. There's nothing superfluous to distract you. Writing like this forces you to be really focused and compose a mental image, or map, of what you want to convey. From the veteran Windows Notepad to gedit, I've spent thousands of hours staring at editors like these.